
RELEC Worlds
Some stories
are places.
Imagined settings. Interactive possibilities.
A different way to be part of a story.
A world begins
with a question.
What is it like to be here?
Worldbuilding brings environment, character, sound and interaction into the same conversation. Our first exploration starts with a landscape—and a small experiment you can navigate.
Threshold’s artwork and interactive scene are separate interpretations of the same idea. Both are exploratory.
Read the worldbuilding note